Raycasting explained
Raycasting can be an extremely useful tool in computer games. There is a lot of confusion on what raycasting really is and how it can be used. I’ll try to explain some it in simple terms and give some simple examples. Raycasting - as the name suggests involves a ray – but what exactly is a ray? A ray is part of a line which is finite in one direction, but infinite in the other. It can be defined by two points, the initial point, A, and one other, B. Source: Wikipedia In Farseer Physics Engine we define a ray as two vectors; start and end. We can for obvious reasons not have an infinite length ray, we have to have some kind of boundary where the ray stops. This means that rays essentially become lines and then we simply use those lines to test for collisions with other stuff like other lines, AABB or geometries. Collision testing There are 4 test cases that can be performed: Point Line AABB Geometry The great thing about all those (except number